Ooh, I like that, too. That actually seems like a more interesting and realistic game. It might also be harder, though? Honestly both this and the system I thought of may be too complex, or at least complext in the wrong ways, for a 1400s trick-taking game. Maybe the suits started as single types, and then someone switched the suits to stats to make it a better teaching aid, and then someone else took the type distribution across numbers from the AtDefSpAtkSpDef Tarot and applied it back to the Old Tarot to get the Double-Type Tarot, and not only do you play different games with each of them, but there are different divination methods you might use each for. The one you've described is definitely what I would want to talk to about a Pokemon battle, since the natural "language" of it would make a lot more sense for that --- or, indeed, if I were a trainer who focused on battling, I'd probably want to ask that deck questions about everything. :) A historian might prefer a more "traditional" deck, though, just like some people now prefer 1JJ even though there's no real art on the number cards which makes it feel like trying to read a blank piece of paper to me.
...dangit. I should not spend my time designing Pokemon Tarot decks. :(
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...dangit. I should not spend my time designing Pokemon Tarot decks. :(